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Angband dofus
Angband dofus






Dungeons There are multiple dungeons (four, plus the valley of Nan Dungortheb which is like a dungeon on some ways). You can move your house to a different town, but only once you have walked there. High elves are no longer the easy option, at least at first. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). This means that the starting towns for some races are in the middle of quite dangerous wilderness. Towns There are multiple towns, small and large, spread throughout the wilderness. It also has day and night, which affects light-hating monsters and the player's need for light. There are six basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts, pathless swamps and lightless valleys.

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On the other hand, it looks different (no rooms) there are sometimes choices as to how to advance (north or west, maybe, rather than just down) and tactics become quite different. On the similar side, it is randomly generated in rectangular pieces, and there is a structured way of advancing through the wilderness. Different races also have significantly different starting conditions.

angband dofus

Dwarves as a whole tend to have better Intelligence than Wisdom the reverse is true for (most) Elves and Hobbits.

angband dofus

Races These are varieties of Elves, Dwarves and Men, plus Ents. Some of the main changes are outlined below. Since version 2.0.0 it has been based on Angband 4.2, and tracks changes in Angband.Ĭhanges from the standard Angband setting have been made principally with the intent of immersing the player in the world of Tolkien's Silmarillion late in the First Age. FAangband was originally based on Oangband 0.7.0 (started by Leon Marrick, now maintained and developed by Bahman Rabii).






Angband dofus